![heroes of the storm haunted mines heroes of the storm haunted mines](https://quadruplebee.files.wordpress.com/2014/01/hauntedmines_09.jpg)
If you do multiple runs into the mines, your golems will creep closer and closer to the opposing palace. When your golem is killed, it will revert to this pile-of-bones-state – wherever it was on the map when it died. Once back at your fountain, you can run over to what appeared to be a decorative pile of bones and watch your creation rise from the ground. You’ll notice here we have 90 skulls to their 10. You can technically leave the mines by going back to the entrance, or you can hearth out. Collect them all before your opponent can and the summoning begins. Once he’s been dispatched, skulls fountain out of him like candy from a pinata. The true test of this encounter is dealing with the enemy players. It is ranged-friendly, with him having a massive AoE stomp that stuns everyone close to him. This is not a terribly difficult fight by itself, it doesn’t seem to be much different than the fancy-skull merc camp found on the surface in other maps. To get the last 20, you need to kill the boss golem. Killing the individual undead groups will net you about 80 skulls total. The individual clumps of undead are marked with purple and the big, bad boss golem is the white skull-shaped thing. This lower map has the two mine entrances marked with small green arrows on the left. Obviously, if you can wipe out the opposing team before descending, you can gather more skulls with less worry. Both teams are gathering around the mine entrance. Oh, and because the minimap wasn’t small enough, let’s split it in half. Regardless of the strat used, the team does need to be in agreement or you’ll cripple yourself. Ignoring a map mechanic isn’t usually something Blizzard aims to reward, but it does add some variety to the map. If the relative strength of the golem based on skulls gets buffed, this could change.
#HEROES OF THE STORM HAUNTED MINES PLUS#
Personally, every VS game (and Practice game) I’ve been in has sent at least a small contingent into the mines to farm skulls, but I’m seeing on the forums that a well-organized team can wreak more havoc with a weak golem plus 3 or 4 merc camps than if they had a mediocre-strength golem. While they are down below, you can choose to stay topside, capture merc camps, and just continue the game like normal. Your team will get a golem, even if no one enters the mine and you let the other team get all the precious skulls. Both teams will get a golem after all the skulls are accounted for, the one with the most skulls is the strongest.
![heroes of the storm haunted mines heroes of the storm haunted mines](https://v1cdn.destructoid.com/376916_FFF-noscale.jpg)
You can actually see the exit in the pit right above my name plate, characters that are sitting in the mine entrance are visible to those above.Īlso visible is a skull counter. Simply right-click on the glowing mine shaft (hur, I said *shaft*) to head below. Golem mercs would be a little redundant since the objective here is to raise a super golem. You’ll notice that we have no fancy skulls like we had on the Cursed Hollow map – there are no large golem mercs available topside on this map.
![heroes of the storm haunted mines heroes of the storm haunted mines](https://guides.gamepressure.com/hotsmoba/gfx/word/591277454.jpg)
Once the objective is pre-announced, we get a timer up at the top.īy this time, we also have mercs spawning on the map. Just like the tributes spawning in Cursed Hollow, you will receive a voice announcement and a screen message alerting you to the pending objective.
![heroes of the storm haunted mines heroes of the storm haunted mines](https://blizzardwatch.com/wp-content/uploads/2016/07/heroesfalstadvsdehaka_header.jpg)
Here is the mine entrance located on the bottom lane. At the middle of each lane, we have a mine entrance. It’s a little hard to see, but there are only 2 defined lanes: one on the top and one on the bottom. However, our starting map is a little different from the Cursed Hollow. Kill the undead, collect the skulls, cheer as your golem lumbers towards the enemy palace.Īesthetically speaking, the Mines map is similar to Cursed Hollow – it’s drab and the sneaky grass is dead and brown. Objectives for this map include an underground mine periodically populated with undead. (Honestly, she feels a little weak to me, I need to spend some time skulking in the forums and see if I can find what I’m missing.)Īlright, map number 2 on the list – The Haunted Mines!
#HEROES OF THE STORM HAUNTED MINES FREE#
Gah, I got busy and didn’t get to play all the characters from last week’s free rotation! /cryīut Sonya (D3 Barbarian) is up this week and I’m playing the hell out of her.